top of page

Available Potions

Common Recipes

​

Blasting Powder

This volatile alchemical powder comes in a small pouch. When ignited by an open flame or a fuse, the powder explodes. 

Ingredients: Flame Lily, Charcoal

​

Ink

5 ounce bottle used in writing.

Ingredients: Charcoal, water

​

Uncommon Recipes

​

Invisible Ink

1 ounce bottle of ink that can only be made visible with spells, traits or items that see the invisible, or by applying a mild acid.

Ingredients: Bone Meal, Ink

​

Brew of Babel

Baby blue and highly opaque with something white moving in it, just out of view, this potion provides the ability to speak and understand, but not read or write, a language of choice for 1 hour.

Ingredients: Bone Meal, Dream Lily, Flame Lily

​

Cool Potion

Often referred to as a Cooling Tea allows the body to more easily expel heat in an attempt to regulate temperature allowing for comfortable travel in areas such as Deserts or near Volcanoes without too much worry of overheating. This potion does not give any benefits towards fire or burns.

Ingredients: Bone Meal, Lavender, Soothe Salt

​

Featherfall Potion

A very useful potion when exploring mountain ranges or preparing for any trip where you might be dealing with heights, flights, or sudden falls. This potion will not greatly soften the landing, but will slow you down enough that you are not hitting the ground at lethal or terminal speeds. Each potion contains a single use and the fall must be conducted within 30 seconds after consumption. The impact with the ground will still feel like a heavy fall and you face all normal risks that go with those such as stress fractures, full fractures, broken bones, and further injury especially if landing incorrectly or making such landings repeatedly. 

Ingredients: Bone Meal, Ginger, Angels Trumpet

​

​

Rare Recipes

​

Tincture of Werewolf's Bane

Any lycanthrope that drinks this tincture must change to its humanoid form if it was not already in that form, after which the lycanthrope cannot change form for 24 hours.

Ingredients: Charcoal, Wolfsbane, Nightshade

​

Potion of True Dreaming

Black as the void, this liquid appears to flash in bright colors when looked at through the corner of one’s eye. When you drink this potion before falling asleep, your dreams show you true visions of the past, present or possible future events related to a creature, location or object of your choosing. The DM determines the nature and duration of these visions.

Ingredients: Bone Meal, Charcoal, Willowshade Fruit.

​

​

Medical Potions

Antitoxin

Antitoxins are able to reduce non-magical poison or venom in the body, this will generally minimize the effects but exceptionally strong poisons/venoms may still cause issues even with the consumption of an Antitoxin.

Ingredients: Bone Meal, Cat’s Tongue, And whatever the poison or venom was

​

Healing Potion

Proper application of the Health Potion is to pour part of the potion onto the wound, and have the injured drink the rest. Contact with blood will cause it to harden quickly, sealing the wound to stop further blood loss, and consumption helps boost natural recovery allowing for a faster recovery time. An injury that would normally take a week to heal can be healed in 1-2 days.Health Potions have a greater chance of scarring rather than fully healing normally.

Ingredients: Bone Meal, Garlic, Poppy

​

Mana Potion

Vibrant blue and deeply purple, studded with dots of white and silver, this potion reminds of the night sky. The mana potion is not a very commonly sold potion leading to an increase in its price. Mana potions when consumed will recover half of your mana pool; there are no major side effects for drinking it while above half mana, however your body will expel the excess mana, wasting part of the potion's effects. The mana potion functions by allowing your body to further open channels to absorb ambient mana from the environment around you as well as a small boost to natural mana regeneration for a while which is how you are able to rapidly recover half your mana pool. Do be warned that more than one dose of a mana potion will cause mana poisoning.

Ingredients: Bone Meal, Garlic, Ginseng

​

Soothing Salve

A sticky, sour smelling salve that can be applied to wounds.

Ingredients: Bone Meal, Poppy, Soothe Salts

​

​

Minor Potions - Cures

Recipes for minor potions are considered common knowledge and can be easily found and learned. 

​

Pain Killer

Pills made with an extract of birch tree bark. These pills can generally relieve pains in the body for up to 5 hours, though specific pains may require more specialized medicine. Each product contains 18 doses.

Ingredients: Bone Meal, Soothe Salts, Garlic

​

Nerve Calmer

A grey, thick potion with a lemony taste. A dose of this potion reduces the stress and clams the nerves of a user. High doses can paralyze the drinker..

Ingredients: Charcoal, Rosemary, Chamomile

 

Stim Potion

Can give the target extra stamina or revive someone from a knocked out state.

Ingredients: Bone Meal, Rosemary, Gensing

​

Fire Balm

An orange, herbal paste used to aid people recovering from ailments. Applying a dose of this paste soothes diseases and burns.

Ingredients: Bone Meal, Soothe Salt, Chamomile

​

​

Poisons 150g

​

Liquid Paranoia

A creature who ingests this poison is inflicted with a frightened condition, with the source of fear being the next humanoid it sees within 5 minutes of ingestion.

Type: Ingested

Ingredients: Charcoal, Olisuba Moss, Nightshade

 

Angel's Powder

A hyper fine, bright white powder with a faintly sweet aroma, this powder is to be blown into the face of the target before dispersing harmlessly into the air. The target experiences an altered version of reality where it perceives everyone as trusted friends and becomes extremely suggestible to non-aggressive forms of persuasion and deception in 15 minutes.

Type: Inhaled

Ingredients: Charcoal, Angel’s Trumpet, Dream Lily

​

Gosspell

A target subjected to this poison can’t knowingly speak a lie.

Type: Ingested

Ingredients: Charcoal, Nightshade, Angels Trumpet

​

Devil’s Powder

A hyper fine, red powder with a faintly smoky aroma, this powder is to be blown into the face of the target before dispersing harmlessly into the air. The target experiences an altered version of reality where it perceives the world as a hellscape inhabited by foul creatures and becomes extremely vulnerable to intimidation, aggressive forms of persuasion and deception for 15 minutes.

Type: Inhaled

Ingredients: Charcoal, Angel’s Trumpet, Flame Lily, Nightshade

Available Varnishes

The Varnish is a fist sized mana stone given additional properties meant to be broken with, or broken on a weapon to imbue 1 hour of a magical enhancement to the weapon up to 3 times per varnish. This magical effect being alchemically created  it can not be interacted with through or for the use of other spells. The fire from a fire varnish can’t be drawn upon to cast further spells, its effect is unwavering short of an effect which dissipates mana within an area.
(not being able to interact with the varnish does not mean it ignores defensive spells. While a water shield can’t extinguish a fire varnished sword, it is still capable of stopping the sword and its wielder.)

Bolt Varnish(cost 40GP) - The Bolt Varnish is one of the 3 main elemental varnishes covering a weapon in a shroud of lightning. This allows you to inflict damage to any creatures who would normally be able to ignore a non-magical weapon, the shocks of electricity can also be used to non-lethally take down opponents so long as you are not actively stabbing or cleaving through them.

NOTICE: do be careful not to activate a bolt varnish while fighting underwater or otherwise immersed in salt water. This is inadvisable to your and nearby allies' continued health.

Fire Varnish(cost 45GP) - The Fire Varnish is one of the 3 main elemental varnishes and largely considered the most popular as little else inspires awe and appears in stories as the grand warrior with a flaming sword. As with all Varnishes, a weapon coated in these flames can allow you to harm those who are immune or largely unaffected by non-magical weapons. The heat of the fire can also be used as an expensive emergency source of heat if one becomes lost in cold environments.

NOTICE: As awe inspiring and popular as fire is, be warned a number of creatures around Zul and Azmith have become largely resistant if not Immune to heat and fire due to the environment they must survive in. Do make sure not to try striking down a fire drake with a fire sword.


Ice Varnish(cost 45GP) - The Ice Varnish is most likely the least popular of the 3 main elemental varnishes. This is not only due to the lack of eye catching effects but also due to the fact that prolonged contact with the Ice Varnish before application to a weapon can result in frostbite to exposed flesh as it leeches heat from whatever is touching it without providing any cooling benefits. Ice Varnish will allow you to harm creatures that would normally be largely resistant or immune to your non-magical weapon, however it has additional uses in that once applied to a weapon can cool an area around it slowly, sometimes resulting in a sword being used as an emergency cooler for explorers within Zul who are beginning to overheat.

NOTICE: Similar but opposite warning to the fire varnish, creatures who live in environments where they must survive cold or frozen environments will often become resistant or immune to such effects. It is highly advised not to use Ice Varnishes against enemies in the frozen tundras.

Spiritual Varnish(cost 45GP + good reason) - The Spiritual Varnish is one of the non-elemental varnishes that is available with good reason. When applied to a weapon, the varnish applies a faint purple or blue glow. The Spiritual Varnish is often employed by various adventurers or beast hunters who plan to go up against magical creatures, or worst case a spell caster. Many weapons coated by this varnish are referred to as mana hungering blades, or if it’s being called out quickly, a ghost blade. This is due to the Spiritual Varnish's effect of drawing mana from the target with each successful strike. Magic beasts will start losing the ability to use some of their abilities, the amount of spells a caster can use gets reduced, and various creatures such as undead, elementals, or summons begin struggling to maintain a physical form either leading to them dispersing, or otherwise collapsing into an inert form until mana is regathered.

NOTICE: Due to the world being heavily based upon magic and a large number of regions and societies being led by spellcasters, having spiritual varnish on hand is a quick way to be placed under watch or make enemies. It is not uncommon for this varnish to be confiscated when visiting certain locations and criminal charges to be placed if it is snuck into such locations.

A VRChat Roleplay Group

Wardens.png
Follow

Creators

Discord

©2035 by 50 ZONES. Powered and secured by Wix

bottom of page